![]() ![]() Though the exact numbers on how much it can handle haven't been released, the trailer did show a relatively large map within the SnapMap interface.ĭuring the creative process, players will be able to test out their creation, or publish the entire map, at the click of a single button. ![]() Aside of general logic commands (like what to do on a player's death), they'll also be able to place triggers and events in each map, so gamers will be able to trigger events based on player locations and interactions.Ĭonsole gamers will be pleased that SnapMap looks like it can handle a decently-sized map before it reaches a population limit for content, a feature which has proven to be the downfall of console-based games in the past. It's a great addition for DOOM, and if it ends up being anything like the forge tool within Halo, there'll be no shortage of unique and brutal game modes for players to check out. Players will also be able to create their own game logic, which enables game modes to function very differently than the standard core modes built into the base game. Currently, there's no indication on whether the clutter items will be individually placeable, as the video only showed an automatic placement system on a room-by-room basis. The most hazardous of obstacles - that is, the demons themselves - are also placeable in the editor, allowing for users to create custom challenge maps with ease. From both PC and consoles, gamers can easily scroll through an item bank of 90 degree bends, couplers, stairs and unique rooms, and can even copy and paste them over to different areas of the map. One the general layout is built, players can begin adding ceiling, wall and floor clutter automatically, and then place hazard items like explosive barrels and flame jets to the mix. SnapMap allows players to easily 'snap' together individual rooms and hallway sections (called modules) through a simplistic map interface. "At it's core, SnapMap is about players never running out of fun and imaginative gameplay." The new creation tool will be available to players both on PC and console, and looks like it'll offer plenty of in-depth customization.Įxecutive Producer Marty Stratton wastle little time introducing fans to a quick demonstration of the ins-and-outs of SnapMap, which is aimed to increase the longevity of the title by allowing players to easily share and create unique content to the series: Fans had been expecting a reveal all week, and were immediately treated with a long campaign video, multiplayer information, and a brand new gamemode and map creation system called DOOM SnapMap. Bethesda's first ever E3 2015 conference took place today, and with it ID Software took little time in introducing fans plenty of brutal-looking DOOM gameplay. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |